Each engine has its strengths, and we always try to use it like that: each for the best purpose. We are constantly checking out new rendering engines and currently making big use of Corona Renderer, V-Ray and Octane. Usually we work in a kind of “traditional” 3D environment utilizing applications such as 3ds Max and the like. We are a small agency specializing in visualization and illustration works for architecture and product marketing. My name is Lasse Rode, and I am part of studio xoio. Follow along as Lasse explains getting started with Unreal Engine 4. He does this with his great-looking, and mostly white, Berlin Flat scene as seen on the forums. Here, Lasse Rode of Berlin-based studio xoio takes Unreal Engine for a good spin as he strives for photorealism using a real-time tool. To present this case, let’s take a trip down memory lane starting at the point that sparked it all for me and for the ArchViz community at large as well. Keeping on the trail we took in the previous installment of this series, “ A Photographic Approach to Architectural Visualization“, we will check how these effects can be transported into the world of real-time, more specifically with Unreal Engine as the champion of game engines making their way into the realm of ArchViz. Architizer is pleased to present a selection of these guides written by some of the world’s best rendering artists. Ronen Bekerman is an industry leader in Architectural Visualization who hosts in-depth tutorials on his specialist blog.
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